![]() Shotgun however I am at a loss, I have to spread my abilities way too thin for my taste to even start trying the build. After doing a bit of research I came up with a rough template for pistol and psi. Oh and even though the designer of the build says explosive bullets aren’t really necessary, you’ll see a big boost in capability as soon as you’re able to craft them, they do more damage to heavily armored enemies and you’ll be able to craft them enough to keep them in stock, whereas you’ll go through W2C bullets faster than you can replenish them. Hi, I am currently evaluating multiple builds (psi, chem pistol and shotgun) for a playthrough. I went with cyber tech and the armor they give you is also OP so far in the game, I carry around a stealth equipment set and that armor and it keeps my force field up. Makes clearing out most enemies pretty easy. Getting mechanics and chemistry up to par ASAP is actually really important, as then you can easily and cheaply make as many frag and HE mk. You can also find an early good hammerer before you’re able to craft much in a shack in junkyard with 1 thug in it, easy to ambush and kill and then a massive upgrade to your abilities. It did help me build better stealth equipment to have tailoring online earlier and a better shield generator than can be bought. I probably could have put less into biology and electronics except that I wanted to craft things, I’d say put skills just into mechanics, chemistry, and persuasion until you’re ready to build top tier items. At least on normal mercantile isn’t necessary at all I’m at lvl 16 and I have over 6.9k Stygian coins and the barrel outside of the shops in core city is stuffed with thousands more in loot I haven’t sold yet. I’ve been playing this build on normal and I gotta say it’s a lot of fun, some things could probably be changed a bit to giving a noob/normal play through a bit of ease: put points into either into intimidate or persuasion as these will open up more quest options and solutions.
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